

Fields Type: This field appears for all commands and variables. These classificationsĪre just here to help you with the syntax recognition and to remove unnecessary syntaxįields. Toggle, he won't try to use negative numbers or fractions as input, or if a command isĬlassified as an operation he will know not to use any parameters. Basically if a user knows that a given variable is classified as a Type of a command or variable, and give some insight into it's syntax and what type of The names of each class are only meant to identify the different The game only distinguishes between commandsĪnd variables.

These classifications are in no way related to how the game feels about the I have also taken upon myself to classify all of those console commands and console Standardizing information among each command and to make sure that all of the information The fields that I have used to describe each command and variable are a way of It is good to know what the information in each field contains and refers Any person who sends me corrections aboutĬonsole commands or variables will be acknowledged.īelow there are explanations to all of the different fields which are used to describeĮach command. Make this document as accurate as possible. I appreciate any corrections sent in because I want to If you are reading this document and you find any errors, please contact me and tell meĮxactly where you found the error. Necessary work to answer your own questions do not send me any emails because I will not If you have a problem with something then solve the problem on your own and do the
YAMAGI QUAKE II HOW TO
Have a problem then please don't ask me how to fix it because I won't help you.

I don't have the time nor the patience to answer any technical support questions. If you want to find out moreĪbout what a certain console command does or what it could be used for the go ahead andĮxperiment with that console command on your own until you can answer your own questions. If you have any questions regarding console commands or console variables please do notĬontact me because I don't have the time to answer them. Will benefit a lot of people in the use of the Quake 2 console. Now this document has become the ultimate reference to consoleĬommands with each command and variable having an explanation. I decided to write this document because a lot of people were curious about all of Want to customize the game to their liking. This document has been designed to help out all those people who All console commands and variables are identified, documented, This is the complete list of console commands, console variables, and command line Make sure you have the support files for the expansions ready.Quake II Console Commands Quake 2 Console CommandsĬopyright 1997, 1998 JakFrost All Rights Reserved
YAMAGI QUAKE II PATCH
Updated the document because of the Quake 2 v3.08 patch release. Quake II RTX supports music playback from OGG files, if they can be located. You may have to register before you can post: click the register link above to proceed.
YAMAGI QUAKE II PC
The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack. All Quake and QuakeWorld installations work on the same principles. off echo Quake II + expansions echo 1: Quake II echo 2: Mission Pack 1: The Reckoning echo 3: Mission Pack 2: Ground Zero set /p userinp=choose a number (1-3): goto %userinp% :1 goto end :2 set game%=xatrix goto … Sometimes you move a little to the side when walking forward or backward. Now Quake HD looks like this Done! - Copy the following files/folders from my usual Quake 2 baseq2 folder into the new quake2/baseq2 folder: video, pak0.pak, pak1.pak - I'm ignoring ctf, rogue, and xatrix for now (they need pak files too).
